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In order to set apart the game from the already crowded mark i intend to employ different and varied game styles and different aspects to 'divided galaxies'. For instance, instead of the now almost generic way of having separate way of asteroids and land, Divided Galaxies will have individual planets with their very own features. Divided Galaxies will be totally different - to attract people to the non-stop conflict in the game. Ticks should not be to small so players do not miss anything, nor to large so users become bored and inactive. 20 minute ticks should be a good starting out point. When a player starts the game, (s)he will be given a system, with only one planet colonized. This will, however, have the potential to have a full 10 planets colonized.
Races
To start off, there will be three races to choose from when a player registers to play. The names of these are below, with some information and their particular strengths and weaknesses:
-Unzi: The Unzi are renowned throughout the universe as a particularly violent race –Their previous dealings have been testament to this. Their strategical thinking coupled with almost mindless bravery gives them a large advantage in battle, at the cost of their economy.
-Anisia: The Anisia are a hybrid of their human predecessors. Having no real strengths or weaknesses, advantages and disadvantages are kept to a minimum.
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